7th House Partner

sun in the 7th: Wants to embody and radiate vibrant love in their relationships. wants someone to make them feel whole. Attracts/attracted to loyalty and fun-loving charisma and confidence, people with big hearts.
moon in the 7th: Wants emotional connection in their relationships. to love and be loved. unconsciously seeks motherly, nurturing figures. Attracts/attracted to psychic connection and a sentimental, tender character.
mercury in the 7th: Wants cerebral completion from their relationships, for their partner’s mind to work at the same frequency. Attracts/attracted to clever, witty, humorous intellectuals, people who provide equal communication.
venus in the 7th: Wants beautiful love that exemplifies equitable relationship, two parts of the scales uniting into one. Attracts/attracted to inviting charm, sophisticated, and pleasant, sweet company.
mars in the 7th: Wants vivid and intensely adrenalized relationships, for someone to light the flame inside them. Attracts/attracted to sparkling, energetic motivation and exciting, sexual types.
Jupiter in the 7th: Wants a lively and spirited relationships, for someone to help them discover their soul’s roadmaps. Attracts/attracted to big-hearted, friendly, philanthropic and knowledgeable individuals.
Saturn in the 7th: Wants a relationship that will bring structural comfort, a partner who will respect them and help them find their wisdom and sense of Order. Unconsciously seeks fatherly, mature, sustaining figures. Attracts/attracted to prestigious, refined, disciplined and reliable individuals.
Uranus in the 7th: Wants a relationship that will defibrillate the heart, for someone to excite and liberate them (or to be liberated from relationship). Attracts/attracted to unusual, eccentric, intelligent and universally understating individuals.
Neptune in the 7th: Wants redemption in a relationship, to save and be saved, an emotionally divine union. Attracts/attracted to sensitive, devoting, imaginative and universally empathatic types.
Pluto in the 7th: Wants a relationship that will empower them, a powerfully psychic and emotionally intertwined connection that will renew the heart. Attracts/attracted to compelling, mysterious, focused and sultry figures.

inkskinned:

h-brook-writes:

How the setting looks in my head:

How the description comes out on the page:

hi i have seen a lot of people talk about how they’d describe this but the truth is that (in my opinion) there’s a lot of stylistic choices here that i just want to talk about for a hot second 🙂 just some ways of thinking about it? that might help you get unstuck?

  • is your book even the kind of book that has long paragraphs of description? if you’re seeing something beautiful, you can just say, “there was a beautiful green and flowering field with a nice lake, a rolling fog, and mountains beyond” and let people make their own assumptions about what it looks like and move tf on. 
  • “no raquel i really like long paragraphs.” okay time to get into The Senses. imagine yourself there. what would the grass feel like underfoot? is it soft, well-watered, or is it crunchy? do the flowers smell like death or do they smell good? is that fog or the gunsmoke from beyond the frame? are the mountains something to be passed over or surveyed? walk through all the senses. i really like adding smell because it’s the one most tangibly connected to memory (look it up). if i say “the field was green and smelled of wildflowers” that’s something connected to your senses. if i say “the lake, although still, reeked of blood” this is a whole different type of story. senses matter!
  • on that note, think about the poetry of it. are you the person who just says “clouds” or “rolling fog”? it’s okay if you’re either! i often switch between the two, because i don’t like long descriptions in my pieces and i don’t know why. and the tone of your piece should define that. if this is looking back on a fond memory, it should maybe be airy, light, full of “gentle, sun-kissed flowers” and “lambs-wool grass.” metaphors and similes and lots of fun things. but if it’s something like … this is a place we’re spending 12 seconds in during the story, don’t? bother? wasting your time? maybe the tone is being rushed, you’re looking out a train window and only get a glimpse. close your eyes and write what 12 seconds would give you in memory – a morose “it was beautiful out there, green and full of water and fog, mountains on the border” or a weary, “out there, in the fields and clouds and mountains”. see how even a few words changes tone?
  • sometimes there’s such a thing as trying too hard. plopping a word like “verdant” casually in there? great. when it’s “verdant green and crimson red flowers” etc it gets really tiring to write and read. make either your descriptions interesting with unusual terms – “bloodmoon red” idk – or stop driving yourself wild with more ways to say “beautiful.” say it and move on. this is also where tone is important – “verdant green and soft, whispering red flowers” is different than “violent green, with flowers shining in bloodspills upon it”. tone is …. crucial in expression.
  • i personally hate long descriptions. if you read half my stories, i straight up won’t describe things, because i don’t want to. here’s what i do instead: character-led discovery. instead of the narrator walking us through it, we discover it w/the characters, making it a little less outside of the story and a little more fluid. “he sat on the verdant grass, his fingers reaching to pick one of the many wildflowers. his head tilted to let the sun on his face, watching the clouds move at the foot of the mountains beyond.” aww so sweet 🙂  for me this is even like. more description than usual? because honestly unless these mountains gonn be important, who cares. 
  • secondarily this is more what i think of when people say “show not tell” because everyone always stops at the senses but you gotta show like… how do your People interact with it. example: i’m colorblind. how i interact w/this gorgeousness is totally different. 
  • but then you can also like ? let your characters literally do it for you:
  • “It was a field,” she shrugged, “It was like, super green and flowery and shit. I don’t know. there were clouds clouding along and mountainous mountains. what do you want from me. i felt like a deer frolicking in the got damb meadow come to dip my little deer nose into the nice little lake.” she slumped over. “i’m tired,” she added.” 
  • literally let them talk for you. let them have your voice and say what you want the audience to get. “dude come look at this lake. it’s like. got a little halo of grass and flowers shit is so got damb cute” “nah man look at the mountains” “you’re all wrong check the ghost-clouds” “woooahhhh” actually works, and dialogue is a million times more fun to read and write (imho only tho) than like lines and lines of trying to force people to see what you see
  • on that note, unless it’s crucial people do see what you see? give up. let them figure it out on their own. watch a new scene: “she swore and went back for her shoe, dangling useless in the sewer grate, trying to keep her stocking foot aloft as she navigated the crowded sidewalk.” chances are, many of you saw a different shoe. in my head, it’s a red heel, but it’s not about the color – it’s about her being stuck w/out it. many of you probably naturally filled in the gaps – she’s in the city, she’s frustrated, her stockings means she’s not wearing pants (probably a skirt), the shoe getting stuck in the grate implies a heel, and, wherever she is, it’s crowded. she also looks like a pigeon in my head while she tries to work back to her shoe – but we don’t need to be told that, because our brains fill it in. if my piece was about that single red shoe, i’d name it. if it’s about how her day is going wrong? don’t bother. 
  • sometimes it’s not you, it’s the scene. if the story don’t naturally take you there, it might be telling you – just hang on a dandy second, they wouldn’t go here. “but i want bella and edward in the field kissing” okay my guy. chill. take a second and ask – hey do i need to just skip this and move on? do i need to have them take a second? “bella, come with me,” he begged. she stared at him. “I’m not getting murdered,” she replied” – now that would have been some believable dialogue. 
  • worst comes to worst, try it in a different style. if you’re usually all quick facts, elaborate more. if you’re usually paragraphs, have edward beg her to come by describing it through dialogue. help you and your story stay fresh with interesting techniques. 
  • okay good luck out there. go write beautiful meadows that are more than just green or maybe just green and that’s enough for me. 🙂

Myths, Creatures, and Folklore

redadhdventures:

thewritingcafe:

thewritingcafe:

Want to create a religion for your fictional world? Here are some references and resources!

General:

Africa:

The Americas:

Asia:

Europe:

Middle East:

Oceania:

Creating a Fantasy Religion:

Some superstitions:

Read More

Here, I have some more:

Africa:

The Americas:

Asia:

Europe:

Oceanic:

General:

Reblogging because wow. What a resource.

(Useless/Surprising) Magical Items

wordswithkittywitch:

wearemage:

princeofsparrows:

wearemage:

So I was having a lovely conversation with @princeofsparrows about magic and magical items and he sent me several links to very useful lists and tables. Those can be used by any DM to improve the game and set some more fun/challenge into the game without adding enemies or limiting themselves to always better armors and weapons.

My players usually discuss for an hour about the best way to open every door with a single rune on it (even if the rune actually just means “toilets”). So if I give them an omniously glowing fork and they will turn around it for half of the evening…

We decided to share with you some links with awesome ideas for loot (or your NPC merchants). The links below include (but are not limited to):

Belt of Pants: This belt creates illusory pants on the wearer. The wearer can suppress the illusion at will.

Digging Spoon: This tiny spoon can dig through any substance with a forceful push.

Hungry coin:  Cursed.  Will attempt to eat other coins that it comes into contact with.  Eats 100 coins an hour.

Crossbow of Whispers (Weapon, light crossbow): You can use an action to whisper a message and fire a bolt from this weapon at a target within range. If you hit, the target (and only the target) hears the message.

Scroll of Cure Blindness: Cures blindness when read.

So… The List™ :

Dakhem Uaid’s Big Book of Useless Magic Items – 200 items, some very useful some dangerous…

Alacrity’s Robe of Useful Items – 1 single item but it’s a robe of holding (kinda)

Goblin Punch: d100 Minor Magical Items – as stated in the title.

100 Interesting Magic Items: The first half – 50 items

donjon, 5e Random Generator – Weird Magic Item generator

(1) Reddit – 

3.5 Or anything. DMs of Reddit! What is one of the weirdest homebrewed items you’ve given your players, that they appreciated?

(2) Reddit – 

Hilariously Useless Magical Items – Post your ideas!

RPG.NET – 

101 Silly/Useless Magic Items – You need to read through 7 pages of the thread but there are some very nice ideas!

1001 most useless (dungeons and dragons) magical items – There are actually 21 of them on this list but they are really useless. It could be nice to drop something like that on the players so they can have some fun…

Now I will let @princeofsparrows to continue. He still has some things to add 🙂

The great thing about a lot of these items is that, despite their apparent uselessness, as with most things in D&D, an innovative player can find some use for it… and I feel it throws a bit of a wrench into the mix. Here are some other honorable mentions:

Rebloging for the screenshots.

The Duck of Undetectability exists in Discworld and is worn by a beggar.

yousyouk:

azeneth-mor:

fangirlinginleatherboots:

things i did that forced me to be a better artist:

  • used a reference for everything
  • thinner line art (you think thats thin? go thinner….)
  • sketch, then do a cleaner sketch, THEN start finalizing
  • THUMBNAILS
  • color research, picking a set palette or light/dark for each work
  • you like that pose? redo it one more time
  • USE A DAMN REFERENCE
  • do not rely on stylization as an excuse for anatomy
  • draw the goddamn background you coward
  • just draw the hand- a bad hand is better than a hidden hand
  • the rule of thirds WORKS
  • take a considerable break between sketch and lines/paint
  • know that art takes longer as you get better at it
  • draw the seams on clothes
  • stop aiming for accuracy and focus on fluidity and motion, accuracy will come with practice of those two concepts
  • just…do the chiaroscuro. just DO IT. no excuses it always works
  • stop making excuses, make yourself an art schedule/set weekly(or daily) art goals and just DO IT.

“draw the goddamn background you coward“

you should, however, not go Super Clean with a sketch. because it RUINS energy and speed – you get super anal about matching the lineart to it perfectly. i’ve found that my ability to draw quick, smoother lines went up significantly when i started practising with a sketch layer that conveyed what i want without being perfectly accurate. so long as your anatomy/scaling is good, it’ll do.

stringbing:

Today’s episode on the Powow Workshop (Formerly Stringbing Workshop), I introduce the animation breakdown, what it is, and how it can be used.

Please check out my patreon page and give it a support:
https://www.patreon.com/StringBing

Gumroad (Buy exclusive tutorial material):
https://gumroad.com/stringbing

Music:
Boom de Boom – Aaron Lieberman
FunkDown – MK2
Happy Mandolin – Media Right Productions